In its heyday, the PlayStation 3 and Xbox 360 period produced many still-ongoing franchises, however few have endured fairly as curiously as Borderlands. Gearbox Software program’s shooter-RPG collection has been so definitive and so infamous for therefore lengthy in methods that may by no means actually go away. On the identical time, it’s all the time been itself: for higher or worse, Borderlands has no real interest in altering what it’s, or at the very least not for very lengthy.
Gearbox and 2K launched the primary Borderlands on October 20, 2009 for the 2 consoles (and every week afterward PC), and it nearly wasn’t what it’s now. Whereas it all the time appeared destined to be “Halo meets Diablo” and heart on 4 Vault Hunters searching for alien Vaults on the planet Pandora, its preliminary displaying had a extra brown and tan palette much like Fallout or Mad Max. Its now traditional cel-shaded art style was chosen when the builders determined it wanted a extra distinct visible hook, a lot to the dismay of the sport’s unique artwork director. However the brand new look did its job: along with making it distinct, it impressed the staff to get extra outlandish, comparable to nixing “boring” class talents in favor of extra magical, RPG-like powers.
The top result’s a shooter that felt like a breath of recent air in comparison with others on the time. Again then, Borderlands got here onto the scene with a variety of confidence and character. From its still-iconic opening set to Cage the Elephant’s “Ain’t No Rest for the Wicked” to the flashy, witty title playing cards for key characters and managers, it was clear the purpose right here was to have some good shoot-and-lootin’ enjoyable. Audiences largely grooved with that; it bought two million copies inside two months, and that quantity climbed through the years. It didn’t damage that 4 well-sized DLC packs gave it a protracted tail and cause to come back again, probably with some newcomers becoming a member of in on the enjoyable.
In 2012, Borderlands 2 got here out with extra: extra story, new courses with extra ridiculous talents, extra location selection, and most significantly, extra weapons. There’s a variety of sport in that sport, even earlier than its personal DLC expansions added onto the pile. Approval for the brand new launch was even greater than the primary, and it wouldn’t be mistaken to say it’s crucial (and probably nonetheless the very best) entry of the collection. However that definitive standing cuts each methods, notably relating to the writing. Borderlands 2 is the place the forged turns into particularly… chatty, to place it charitably, and that doesn’t all the time go over effectively. The humor could be a lot and never for everybody. In going by among the video games in recent times, I discovered myself not likely taking note of the story. If there’s any collection of video games that’ll enable you to whittle down your podcast or YouTube essay queue, it’s this one.
Do the Borderlands video games should be punched at so usually? Proooooobably not; their humorousness isn’t offensive a lot because it simply extreme, to the purpose tuning out the dialogue turns into second nature. Actually, the one time folks have totally grooved with the writing was the primary Tales from the Borderlands, partially as a result of TellTale determined to dial it again a number of notches. The shadow of that beloved, episodic narrative journey looms over the bigger franchise, and Gearbox finally folded characters from the unique Tales into Borderlands 3. However an expansive megafranchise this isn’t; Gearbox has been cautious to maintain Borderlands large, however not so large it might trigger the studio’s downfall. The bad movie from this previous summer season might as effectively haven’t occurred, and it’s simple to think about it gained’t have an effect on the collection long-term.
Not like different franchises from the PS3/360 period, Borderlands hasn’t had some form of critically and commercially catastrophic low level. Everybody might have a particular entry they don’t like, however that hasn’t led to an installment that exists primarily to apologize for the earlier sport, as is the case with Mass Impact, Murderer’s Creed, or Halo. Gearbox was additionally forward of the sport when it comes to preservation: the studio’s made a steady effort to not simply broaden the franchise to different techniques, but additionally ensure that older entries and their DLC come to the present console era to exist ceaselessly. Whether or not deliberately or by full accident, this has grown right into a future-proof, bulletproof franchise.

The Vault Hunters and areas might change, however Borderlands has in any other case caught to the identical playbook throughout its 15-year run. It’s form of outstanding {that a} main, non-sports triple-A franchise from a western studio not concern itself with reinventing the wheel with every new installment. As the beginning of the present looter shooter period, that is much more notable; it hasn’t gotten misplaced in itself like Future generally does, and tried opponents to each have been hobbled by an incapacity to totally perceive what makes both so necessary. Gearbox isn’t inquisitive about making these video games chase present traits like a seasonal post-launch mannequin or battle go, even with more moderen entries just like the 2022 spinoff Tiny Tina’s Wonderlands. As a substitute, gamers are incentivized to maintain chasing loot and stats which can be all proper there within the sport correct, simply ready to be discovered.
If there’s a phrase that most closely fits Borderlands, it’s “dependable.” Throughout the three mainline video games and two shooter spinoffs, it might probably simply be a blast to play with buddies and watch bandits and monsters explode or be lit on fireplace (or each) and bust out a wide range of wacky talents. It isn’t for everybody, and it’s greater than conscious of that; however it’s comfy in its personal pores and skin and is completely superb being dunked on whereas its religious viewers retains coming again for extra. And as somebody who pops out and in of that demographic, I say: convey on Borderlands 4, which is at the moment slated for 2025.
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